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Global IT University Helps Support Four Critical Areas for Talent Management

Global IT University has found a product to help their clients manage their human capital that supports four critical areas of business through digital learning:
  • Learning Management. Learning management is the process by which organizations create, manage, store, and search training curricula, and administer, manage and deliver training programs, whether in the classroom or online. Investment in learning management systems was expected to increase to nearly $1 billion , according to the Giga Information Group.
  • Talent Management. Talent Management is a holistic approach to the employment life cycle. This includes human resource development practices such as identifying talent needs, on boarding new people, job profiling, performance reviews, intervention management, competency management, competency library/content proficiency ranking, succession planning, workforce analytics, and workforce planning. According to...

Global IT University is all about Structured Learning

Structured learning is the subfield of machine learning concerned with computer programs that learn to map inputs to outputs, both from arbitrarily complex sets. This stands in contrast to the simpler approaches of classification, where input data (instances) are mapped to "atomic" labels, i.e. symbols without any internal structure, and regression, where inputs are mapped to scalar numbers or vectors....

Global IT University is all about eLearning

E-learning refers to the use of electronic media and information and communication technologies (ICT) in education. E-learning is broadly inclusive of all forms of educational technology in learning and teaching. E-learning is inclusive of, and is broadly synonymous with multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer-based training (CBT), computer-assisted instruction or computer-aided instruction (CAI), internet-based training (IBT), web-based training (WBT), online education, virtual education, virtual learning environments (VLE) (which are also called learning platforms), m-learning, and digital educational collaboration. These alternative names emphasize a particular aspect, component or delivery method. E-learning includes numerous types of media that deliver text, audio, images, animation, and streaming video,...

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